Part 4
I'm back, I'm awake and thanks for the gold rating, everyone. I was so afraid of people hating this thread that it took me ages to summon the bottle to post it. And then when the first reply arrived I had to look away and ask my girlfriend to give me the gist of it. Maybe I take posting too seriously.
Anyway, let's get back to Conrad and that bridge.
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In our last episode, Conrad found a cartridge and powered it up in an energy generator. Now for the exciting conclusion to the bridge maintenance story arc.
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In it goes.
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Yes, that flimsy-looking line of green sparklers is a solid floor. The delinquent robot on the other side demonstrates.
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He is easily dealt with. An infuriatingly large amount of bad guys leave no corpses after their death animations, so it's often hard to convey a victory in a screenshot alone. Just try to imagine broken circuit boards crunching under Conrad's feet.
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I've got to admit, when I first played this game, it took me a while to figure this one out. A lot of people get stuck in Flashback simply because the most basic gameplay elements aren't explained very well (this comes to a head at the start of the next level). My point is, I didn't realise there was an elevator here.
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...and that pressing A and UP activates it. In retrospect this was rather thick of me. There are elevators later on that are much harder to spot.
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This should look familiar, it's where we found the holocube, only now we're in the underpassage. Conrad heads left.
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Puzzle time! The teleporter we need for the dying man is on the elevator in the top-left, currently inaccessible. I don't know why, maybe this is the mutant secure storage facility.
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Security's a bit lax because standing on the tripswitch on the right causes the elevator to drop, freeing the teleporter from its prison.
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But aha! Foiled! The moment Conrad steps off the switch, the elevator goes right back up.
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The logical conclusion is to put something on the tripswitch in place of Conrad's big fat arse. This stone will do nicely (in Flashback a large number of inventory puzzles are solved by items in the very same room).
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The theory is sound, but now the tripswitch is constantly going breep breep in a manner scientifically designed to get on my tits.
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This is the teleporter, it looks kind of like the offspring of a floppy disk and a garage door remote OH GOD ENOUGH WITH THE BREEP BREEPING
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Show that stone who's boss!
We needed to un-trip the switch anyway to escape this section on the elevator down. Now we've got the teleporter we can make our way back to the injured guy.
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Yeah, I heard you the first time, champ.
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You can have this if you shut up.
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No problem. Say, now you've got your teleporter would you mind giving me a lift to New Washington, only my self seemed to think I should
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Okay, fuck you.
The dying man melts away into a bunch of squares. Either he teleported away or he was dying from Melty Square Disease. In either case, looks like he left something behind.
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Yay! More inventory!
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Heading back to the ambiguous elevator room, now that the elevator is in the up position (because we escaped the teleporter area by a different route) we can head down this rabbit hole and see what wonders await.
Next update: Slaughtering mutants and stealing all their money